In Progress » Shadow of the Minotaur » Stone Texture

I decided to jump the gun a bit and start texturing the stones. I was told that it’s best to wait until you are completely roughed to start the final detailing, but I had nothing better to do and was anxious. I started with the following tools…

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I began by using the dental tools to create pits and various surface changes on the rocks. Then I used the toothbrush and stiff round brush to stipple a texture onto the stones. Here’s the result: (Click the pics for larger versions.)

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It looked pretty good, but the surface was just massive amounts of pinholes with smooth areas in between.  I decided to see if there was an alternative to the Sculpey Dilutant (softener) and found that both alcohol and turpenoid work great. I also found this great tutorial on sculpting creatures with Sculpey which gave me better ideas to “complete” the texture. It turns out that I was on the right path, but just needed to take it a bit further. So back to the toolbox…

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I decided to use turpenoid which dries slower than alcohol. I used soft brushes to work the pitted surfaces. Basically I brushed the dilutant all around which softened the clay and left me with a better, more mottled texture with far fewer pinholes. The leftover holes are great as natural rock has small pits and such. While still moist I used pieces of cheap sponge to stipple the surface which resulted in what looks like a rough stone appearance. A small but of sponce held in some hemostats works great for getting into tight areas like under the legs. Here’s the result. Click the pics for larger versions.

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You can’t see too much difference between the images, but the final results are great. Now I just need to create a different texture for the cut stone bricks. I’m thinking back of a paintbrush to simulate chissel marks then a slight softer texture applied over that. Click the pics for larger versions.

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