Art Toy Design » Flocked Cartoon Figures

Fusion 360 is not known or often used for organic designs, but that doesn’t mean it can’t be. After creating a redesign of my hand-sculpted rabbit BJD character body and a new Jumping Spider Shaker-Globe body, (to replace my original hand-sculpted master which ended up destroyed during mold-making) I knew…

Continue Reading

Digital Redesign » Clyde.A2

A few years ago I designed and released the Clyde.A, a 1/6 scale resin kit which used aluminum ball joints, machine screws, and nuts to make the robot fully articulated. I was able to produce 3 batches of it before the physical kit portion of my Industria Mechanika (iMech) productions…

Continue Reading

Digital Kit Design » The Drifter

One of my first collaborations for Industria Mechanika products was with an artist named Ian McQue, famous for his diesel-punk airship designs. I was a huge fan of his work and as it turns out, he was also a fan of mine. Over the next decade, I sculpted four 1/35…

Continue Reading

Digital Kit Design » Mon Calamari Starfighter Concept

While trying to decide what kind of potential mini-rig or other action-figure-sized vehicle to make after the INT-4f, I thought it might be cool to explore what a Mon Calamari Starfighter (aside from the B-Wing) would look like. I wanted it to match not only the overall look and feel…

Continue Reading