Just out of curiousity, isnt Ardjet's cape thing in seperate little bits that free float around the frame? Are you going to go for a big heafty solid cape, or make the little sections and position them around it on a display?
I believe, based on the images I've been able to aquire, that Ardjets backpack is connected to the back. It breaks down into those wisps (bits) as an attack and even forms a coffin-like armor around Ardjet. I am making some wisps though to put on small clear rods around it.
At the moment I'm trying to decide whether to make the legs positionable at the hips, or just make them fixed. The reasoning there is that it seems to be a smooth blend from the legs to the torso along the black parts. Like a skin or spanex biker shorts. It's mostly going to be fix-pose anyway, (Like the large image on my prog-page at the top) but I thought it might be nice if I have it cast to be able to move the legs before gluing them into place.
I'm using both Magic Sculpt (MS) and Aves Apoxy Sculpt (AAS) on this for different reasons. MS is thicker to work with and great for building up details and whatnot. AAS is a little stickier and softer so is great for when you have a small gap or crevase between t2 blobs of MS or AAS and want to fill it smoothly. I recommend getting sample sizes of both.
MS: Great for details and stuff you want to thicker when sculpting for large sections.
AAS: Blends better for smooth surface features and cleaning up rough sculpts.
With either, it's best to add more than needed then carve or sand away excess. Also bulk up underneath with balls of foil, paper, styrene, whatever so not waste it since both are not cheap.