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Topics - Cmdr Harabec

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Model Help* (Check Stickies and Search First) / Magnet Frame
« on: January 14, 2010, 12:51:00 PM »
Hey, long time lurker here, going to get straight to the point.

For a long time I've been kinda slowly gathering materials and conceptualizing models, I'm planning to scratchbuild quite a few and perhaps make something along the lines of Gundam Sentinel with them. Just a project I want to work on for a while and test my skills with.. I love writing and building models, so it seems a fun thing to do. But on to the real point.

The Mobile Suit I want to scratchbuild will be utilizing an electromagnetic frame. I've been considering the possibility of making it so in the model - use rare earth magnets to hold the joints and parts of the frame together. I have some rough sketches I could upload a little later of how the joints would fit together, but they'd basically be a lot of fins that slide past each other, almost like how the Turn A's look. I imagine I'd make the shoulder and hip joints more traditional for a more solid build as well as power regulation, but the spine of the MS would be done the same way - partially so it can have interchangable equipment that slides in and locks via magnets.

Now I figure magnets might not be completely strong enough to hold stuff up - I'm worried about the arms in particular, I think the legs will be alright. I guess the question I'm getting at here is the feasibility of this idea. I've got it worked out pretty well in my head and think it's viable, but I don't have quite the experience most modellers on this forum do, especially not with the magnets or full scratchbuilding. So, thoughts?

Model In-Progress / XM-10 Flint (MG Crossbone FC Conversion)
« on: October 31, 2007, 12:11:53 PM »
After messing around with the Crossbone FC, trying to get ideas what to do with it, I decided to turn it into the Mass Production version of the Crossbones - the Flint. I've saved all the Full Cloth parts to use on the B-Club X-1 resin, because I prefer the original Hasegawa stylings much more than the Katoki stylings of the MGs. The Flint changes everything I don't like about it, but pretty easily, so I settled on it. I'm thinking about getting another and making the F99 Record Breaker eventually, but that's a much more involved mod job than this.

I'll need to round off the core fighter pylons, as well as the core fighter's vents, and I plan to shorten the brand markers as well. Then I need to make the "feather" on the head out of one of the removed ankle fins, and scratchbuil the improved Zanbuster and machinegun. I'll be going with the standard blue/blue-black colour scheme on it.

Anyhow, pics of the current progress, everything up to this point done only with putty. I'll be using styrene to make the eyepatch targetting sensor, both rifles, and extend the shoulders.

The putty's not been sanded down too much, only very roughly, as I still have a bit more to apply to get it smoothed out. The only thing that's posed a problem thus far has been the head crest (which isn't present in the pictures) - I over sanded it a bit and need to putty it back up.

And this inspiration for my build - I might borrow the idea for the RPGs on the shoulder, I'm pretty partial to those, but we'll see:

Model In-Progress / Timber Wolf
« on: July 19, 2006, 11:37:20 PM »
While waiting for the paint and aluminum parts to come for the EZZ, I've taken up an old model kit from a year or so ago. None of the seams were fixed and it was handpainted. Now, I'm thinking about a basic diorama base for it, sort of like the Krote FF made.

I don't know the scale, so I'm going to have to do some research to find out the proper height - or see if I can find the kit.

So, the current pictures. Should be updated soon.

Model In-Progress / MSZ-010S Enhanced ZZ Gundam
« on: July 17, 2006, 12:24:24 PM »
Having just ordered paint and quite a few things from Fulcy's shop, I've begun work on my ZZ project again - A kitbash of the ZZ kit with the Full Armour version, to create the EZZ. The leftover ZZ'll be made into just a base ZZ, with a different colour scheme.

My plan for this kit is to rework some of the joints - the torso connector, and the ankle joint, notably - to allow for a wider range of movement. I'll also be reworking the leg armour in general, along with certain other parts of the kit to create a meaner looking MS in general, such as narrowing the chest vents and creating thinner knees, and whatnot.

At current, I don't have any pictures of the kit in its current state, because there's not a lot to take a picture of - but I do have the colour scheme ideas, and would like some help deciding.

The base colour scheme is going to a more grey colour than white, and a much lighter, sky blue.

Based roughly off of that, but a few differences.

The main question is if I want to follow this kind of scheme:

With the blue in various extra areas. Suggestions?

Model In-Progress / 1/100th Kitbash
« on: January 30, 2006, 01:39:26 PM »
Built off a model I've tinkered with for around 2 years, but never done anything serious with, I finally started modifying it into a more permanent design. It's heavily based on the Double X, but I'm working to get rid of some of that resemblance.

Still have a lot left to do on it, however:

-create second side of chest
-create corefighter/backpack/Back Engine Unit
-install cockpit hatch/cockpit cover
-put thrusters on right leg
-modify kneecaps to include thrusters
-create second sabre to go in torso
-find a set of arms
-modify arms to open at wrist for sabres
-create head
-create second shoulder
-put funnels in shoulders
-modify all portions of the skirt
-modify feet


Some additions to it.. Including a new backpack. Well, two new backpacks.

One will have a Y thruster pylon setup, and one will have a pair of 3-barrel 130mm machinecannons, as well as missile pods replacing the funnels. I'll probably be making the 130mm pack first, since it's looking to be the easiest.

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