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Messages - MechaSparky

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Model In-Progress / Re: PG Evangelion
« on: January 15, 2008, 04:11:43 PM »
I just checked and it is PET sleeving.  Oh well :unsure:

Model In-Progress / Re: PG Evangelion
« on: January 15, 2008, 02:15:46 PM »
I was thinking of mimicing your idea with my PG eva. Since I never put it together properly to begin with, and then manged to badly damage the rubber in a move, it's in serious need of a rebuild. I was looking at this Fray Resistant Sleeving which is more tightly packed than standard stuff.

it says it has a softer feel, so it may be more fabric-like. Sorry I havn't purchased any myself yet.

Model In-Progress / Re: MG Turn A w/ light mods
« on: November 09, 2007, 07:09:23 PM »
you should look at the Kampfer I did for the KKKKK competition earlier this year.\

that's heavy.

I don't usually consider anything a heavy mod unless I make significant structural changes or scratch build large parts. As it is I only really made some cosmetic changes to the TAG. Sadly it's still on it's skewers with only a first coat of primer on it.

Model In-Progress / Re: MS18 Kämpfer lightly modded
« on: October 21, 2007, 09:41:57 PM »
Nice WIP. I like your color choices from you mock up in the first post, but there seems to be something a little off in the actual model.  the dark grey looks fine but the reds are a little too bright, which makes them "pop" a little too much.

BTW, are you primering before you apply paint? I think I can see some of the original blue/green color bleeding though.

Model In-Progress / Re: MG Turn A w/ light mods
« on: October 21, 2007, 09:15:09 PM »
Much progress. I'm essentially done with all the mods I want to make... with the exception of the beam rifle which I still havn't done anything with. I'm a bit sleepy right now so I'll just post the pics for tonight and keep the rambeling to a minimum.

One of the things that seemed kinda anti-gundam-ish was the lack of any head cannons on the Turn A, so I added a set into the mustach. I was originally going to add 4 beads but thought it would be too much once I place the first two.

I'll add the first layers of primer and fixing defect in the mods over the next few days, then it's time to paint.

Comments and opinions are welcome.

Time for bed :meh2:

Model In-Progress / Re: MG Turn A w/ undecided mods
« on: October 17, 2007, 08:53:57 PM »
Yea! I'm still alive.  It's been a while since I've posed in this WIP. I've just been in a kind of dry spell for motivation to work on anything, but I've gotten it back recently so back to my Turn A.

I finally decided on a method to hide those ugly holes I cut in the ankels to increase the mobility.

The plates will slide up and down so I won't lose range of mtion, but will cover the holes when standing straight up. I've formed the styrene by leaving the parts on top of my work light housing for about ten minutes at a time, then pressing them over a dowel while hot. The shape is almost right, the bottom edges still stick out a little.

on the outside of the legs I've made some cosmetic alterations to the armor. The long smooth shapes needed to be broken up in my mind.

Bulked up some of the chest armor, and gave it a nice beveled edge. Also added so Mecha Skunk screws for detail

I actually like the way the Turn A looks without the shoulder pads. With some mods to the chest it could look really good.

And I've begun bulking up the vents on the shoulders. I've just added the basic shape with some styrene and Kotobukia option parts. Tomorrow I'll start with some miliput to add definition.

Still a long way to go, but it's good to be working on this again.

Model In-Progress / Re: MG Turn A w/ undecided mods
« on: August 23, 2007, 08:12:00 PM »
I wanted to, but if I add any more layers to the plaplate on top of the shoulders they won't be able to fold over correctly so I'm limited on what I can do. I don't think I can describe the way the sholder armor works quite right so I'll post an image tomorrow of the space issue. There are some other small details I'll be adding to the tops, like beads, and I plan on building the vents on the front of the sholders out more, as that won't interfere with anything.

Model In-Progress / Re: MG Turn A w/ undecided mods
« on: August 23, 2007, 07:38:48 PM »
Well I mocked up some possble paint schemes last night, but looking at them today I think my brain was only running on 20% capacity when I chose some of them.

And yes there is an Astray, Char and a Strike Rouge scheme in there.

I'm leaning toward either #2:Frostbite (top right) or #5: Halloween 2 (right, third row). But I'm still undecided. I may play with a few more schemes, since it'll take me a while to get to painting anyway.

I began a few mods to the ankles and shoulders.
First I cut back the armor around the foot to increase the mobility.

When the leg armor is off, the foot can bend forward about 8-10 degrees more than when the armor is on. Now the foot can bend its full range even with the armor on.

I still need to dress up the exposed socket, but thats tomorrow

On the sholders I added some .02 pla-plate to add some depth to the armor, then scribed in some details. I still have more to do to them, but this is all I had time for tonight. Work is keeping me busy lately  :wacko:

And that's it for now. Slow progress, but progress.

As it stands:

Model In-Progress / MG Turn A w/ light mods
« on: August 22, 2007, 03:16:46 PM »
Well I just recieved my MG-100 Turn A gundam last week, and after thumbing through the manual and the looking over the runners I decided to bump it to the top of my pile.

By the way, does anyone know why the construction manuals read from left to right when in Japan right to left is the norm for reading? Never really thought about it before but it struck me when I put the manual and the included Gunpla mag next to one another.

First thing I noticed is actually not that big, but it made construction much easier

The letters identifying each runner are now cut-out instead of raised, making them much easier to identify from either side. Small change, but really nice.

Also since this kit contains no poly caps all of the joints are constructed using complicated sets of single-axis joints to allow for full articulation. At first it looks like they wouldn't be stable, but it holds nice and tight. Only time will tell if it stays that way.

Anyway, I did a rought OOB assembly between last night and today, but I haven't made any modifications yet. Honesty I'm not sure what I want to do yet, besides a custom color scheme.

Also this kit has a ton of ABS in it. unlike most of the MG kits I've done, which usually only have one ABS runner, out of the 9 main runners 4 are ABS (there are 3 more small runners I didn't count)  I've already encountered issues using files to sand the spruce nubs, so if you havn't started this kit yet, don't hit these parts with anything other than high grit sandpaper.

So I think I'll spend the rest of tonight playing with the line-art and thinking about what I want to do. Suggestions are always welcome of course.

Wow, that looks alot better than I had thouht it would. It'll be an interesting test of my panel-lining skills. But I think I'll need a custom color scheme. I'm a little sick of the "primary colors" sheme.

There's a pretty good chance that I'll go back and clean up the finish. I still want to add decals as well, which due to a tragic loss of my stash I couldn't do. But I think I'll give it a little while before I work on it again. I've started a set of SD stargazer gundams to work on my painting technique.

While I'm disapointed I didn't place higher, I'm not discouraged in my hobby. I know what I need to work on to improve it, and I picked up alot of new tricks while working on this comp. And in the end I still enjoy doing this, so all is good. I'll post some WIPs in the regular forum soon, so I can get feedback on how my projects are progressing.

Still happy I participated in the this comp :)

Hmm, Last place in my class. :doh: and 9th over-all. Not too bad... it is my first comp :razz:
Can't wait to see what comp is next. I think I'd like to try again. (without the last minute rushing this time)

Model Talk / Re: Neograde 1/100 Evolve Sazabi Conversion
« on: July 06, 2007, 12:48:23 PM »
I'm definatly looking to pick up this conversion, I'm a real fan of NeoGrades work. I've had the MG Sazabi for a while now and never really been satisfied with it. But with it's price tag it'll be a while until I can afford it. If a group buty is pulled together I'll try to get in on it though.

K is for Krazy Kustom Kampfer Kompetition / Re: Kontest Judging
« on: July 06, 2007, 12:32:18 PM »
will you be posting where everyone places? or just the award winners?

Can't wait  :meh2: < patiently waiting face

Model Talk / Re: Modeling Style Preference
« on: July 03, 2007, 08:23:11 AM »
Mechanical and detail mods are my thing. I like taking something that would normally just be for show and make it work. ie the shotgun breech on my Kampher. I still do some OOB stuff but I'm never happy with most kits. Lately I've gotten into resin conversions, so I'll see how that goes.

Model In-Progress / Re: MG Strike Zeta Gundam
« on: July 03, 2007, 06:21:13 AM »
Dang!  :angry: I was just about to start my NG strike whit zeta this week, but you've done a much better job than I had planned. Very nice. I like thos leg mods. Mind if I try to replicate some of them on my kit?

Beautiful paint job. I wish I could make mine so clean looking. Nice mods, I like the sazabi waist cannon, and that axe blaste is really neat.

Very nice. I've been waiting all night to see this one completed. That crossbow is great.

Wow, truely awesome finish my friend. I love the details, and the cleaver has made me think of this one as "MS Cloud" in my head.

Thanks for the compliment  :D.
I'm still learning how to take proper pictures. The first few I took with the flash off were really cool (so I posted em). I love how he looks in that deep dark background, but I had to turn the flash back on to get good shots of the details for judging. 

I know the model isn't perfect, and there are some flaws. But I'm pleased with both the results and what I learned from building it. I tried alot of new things, and found some new styles I really like (like the metal detail bits). All-in-all it was a fun comp and I'm glad I joined it.

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