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Messages - grapefields

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1. What considerations to designing does he make aside from making it easy to animate?
2. Where does he draw inspiration from in making his designs? Particularly the phase in the 70's-80's and then the 90's onward.
3. What does he feel toward being forced to make recycled designs? Case in point: Raigo Gundam and it's add-on parts.
4. What designs did he have the most free reign in? (Like, without consideration for making it into a toy or being easy to animate)

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