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Posts Tagged ‘Tutorial’ »

In Progress » Hardboiled AFS in under 12 Days »

Posted on Friday, January 9, 2009, 10:39 am, by Michael Fichtenmayer.
Filed under Modeling, Models In-Progress, Tips & Techniques.

01.12.09 » Source, Concepts & Initial Building

So I heard about a MaK contest coming up whose
deadline is the 12th of January. When did I find out? I think
it was December 28th or so. Oops! I thought for a few days
that it was too bad since that would be fun to participate
in. Finally on the morning of the 31st I decided to put off
the ScopeDog and try to build something cool in 12 days for
the contest.

I decided to build up an awesome Hardboiled
AFS conversion on a waterfall base with a large oak tree.
Things were going smoothly until 5-days in when I was informed
that the conversion kit I was using wasn’t “official”
and would anger the Japanese. I had no idea when I purchased
a few of them that it was considered “bad” so to
the Japanese MaK community you have my apologies. While I
still could enter the kit in the contest, the fallout would
had been more of a mess than I wished on some friends of mine.
Instead I decided to make this build purely for personal sport
and see if I still could finish this in 12 days.

When you read below you’ll see that as usual
I made something that should had been easy and quick into
something way complex. Below is the build on a near day-by-day
account.

12.31.08 » Day One: AFS and Base Planning

I started by building my Wave AFS + Francesco’s
Hard Boiled AFS conversion. Talk about shake and bake. I spent
40 minutes getting the kit to a stopping point where I needed
to soak/clean the resin and let seams cure. Then later that
night I cleaned the seams and resin. (no pics)

I also started the base for it which will be
a summer waterfall scene on an unfinished hexagonal jewelry
box. For the water I’ll be using the castin’ craft clear resin
as I’m familiar with it and it’s drawbacks, gloss gel medium,
fishing line, clear plastic, and plastic wrap. Yeah… lots
of stuff! The plastic wrap will be to seal the waterfall holes/gaps
off from the pool so that when I pour the pool I don’t lose
all the resin below and make a mess. The clear plastic and
fishing line are coupled with the clear gloss medium to make
the splashes and drips and even the falls. Here’s my reference
pic:

01.01.09 » Day Two: Materials and Base Sculpting

Today I have the AFS wired into a pose and have
started the joint sleeves by forming a thin core of Ave’s
Apoxie Sculpt over the wires to hold their place and create
some bulk for the later folds and such. (no pics yet)

I also picked up some “Super Moss”
Preserved Mood Moss (MOOD MOSS!? WTF?!) at Michael’s today
as it looks like small sprigs of it will make for some nice
randomly placed weeds along with my usual moss stuff.

I also purchased something called a “clay
pot topper” which I swear looked like Silflor over a
compressed moss backing. At $1.99 for a 5″ disk I think
I’ll use them often. The reverse side looks like great leaf
litter.

Here’s the pics so far of the base. You can
see that I’ve cut some of the hexagonal box away to facilitate
the 3 levels of the waterfall and the rocks. The middle tier
will contain a small pool which has been dammed by a random
log based on my reference pic. This gives me a great way to
realistically add more water so that I can have the AFS interacting
with it. The AFS will be stepping out of that pool and onto
the level next to the tree. One foot will be by the tree while
the other will be lifting out of the water. right now I’m
not sure if the foot will be submerged but there will be splash
effects and many drips coming from the lifting foot.

The rocks were glued onto the base after I added
some odd rock in the base for filler. Smaller rocks and sand
was used to fill in the gaps and then just river-rock was
used over that to hide the sand.

I also made a to do list for EVERYTHING that
needs done for this build. Looks like a lot but I think I
can bang all this out in the 12 Days of MaKsmas! Lists help
me see where I’m at and schedule events to make the process
quicker.

Hardboiled AFS

  • Cut and Sand AFS Parts
  • Clean Resin
  • Clean-up seams
  • Wire AFS into pose
  • Joint Covers Legs
  • Joint Covers Arms
  • Texture
  • Primer
  • Paint
  • Additional Camo
  • ID Bands
  • Mig Filter
  • Paint Chips
  • Gloss Coat
  • Decals
  • Satin Coat
  • Discoloration
  • Wash
  • Flat Coat
  • Pre-Dusting
  • Pigment General Dusting
  • Specific Pigment Effects
  • Rust spring cables
  • Build All
  • Water/Wet Effects

Base

  • Stain Wood Base with thinned India
    Ink
  • Clearcoat Wood Base
  • Make Tree
  • Paint Tree
  • Paint Celluclay
  • Paint Dark Dirt
  • Paint Dirt with pigments
  • Apply Gloss Gel as Sealant to water
    pools
  • Add sticks and leaves in water
    floor
  • Mount AFS if necessary
  • Seal waterfall gaps with plastic
  • Make Upper Waterfall
  • Pour Main Pool
  • Make Lower Waterfalls
  • Pour Lower Pool if necessary, otherwise
    use gloss gel
  • Make ripples in pools with gloss
    gel
  • Apply a few leaves floating in
    upper pool
  • Apply Leaf litter
  • Apply Foliage, grass, plants, and
    fallen whole leaves
  • Make Leaves
  • Add Leaves to tree
  • Add Moss and Lichen to rocks
  • Add bird poop (deer poop too?)

I also created an animation showing my painting
and weathering process for the camo scheme I decided upon.

01.02.09 » Day Three: Base Staining
And Falls Part 1

I stained the base with water-thinned india
ink then sealed it with this Matt Varnish:

The upper waterfall has been started using the
gloss ge and stretched clear sprue.

After Maschinen Krueger saw this and mentioned
my “twig” which I was going to base the tree on,
I did some thinking and root searching. Having come up with
not a whole lot I decided to try something out I’ve been wanting
to try for a few years now. Making
trees out of wire based on an article at ArmoramA
.

So far I have the tree trunk and branches done
and textured. Based on the article, I did the wire wrapping
then I covered the larger branches and trunk with a cloth-like
but untextured medical tape. Then I coated, filled and sealed
everything, even the thinnest wires with the Liquitex Stucco
Texture Gel. On the thinnest wire twigs it makes them look
like they have small bud-like bumps and on the larger with
some vertical scribing with a needle while wet it looks like
bark. Really looking forward to priming it.For the smallest
twigs I used really thin bead-wire glued to the smallest twigs
with CA Gel.

Looks great though and like a real scale tree.
(birch at the moment since it’s all white, but tomorrow it’ll
be a young oak tree) Thanks for the constructive criticism
BK… always helpful to have another set of eyes.

OH and that Zombie Green Mig Pigment is great
for moss effects! I also used thinned black/brown acrylics
and FFA to make the wet and darkened rock effects.

Then before today was over I got a lot of the
tree painting done. I sprayed it with dark gray primer then
hand painted it in thinned black apple barrel acrylic.. like
a thicker wash. When dry I airbrushed it with a medium brown-gray
mix AKA tree color. Then I gave it a few washes of black and
black-brown. Finally I drybrushed it with a tan-gray mix of
cheapie acrylics. I’ll refine the color and such later but
this is good enough to now set into the base.

01.03.09 » Day Four: Hardboiled AFS

Okay… been a productive day even though I
think I’ve spent less than 2 hours total on the paint not
including the drying times. Yesterday I managed to finish
the joint covers, pose and the texture. Even did a Hardboiled
Diaper like BK did on his.

I primed the kit about 9am this morning. Then
about 11-12am I did the paint and camo, even the octopus.
Really easy as you’re just hand-painting quick and random
small “c” shapes with a brush. I used Deck Tan for
the base and JGSDF Olive Drab for the camo.

Then after a few TAN filters (4 hours drying
time total) I masked off the ID stripes and used a sponge
with liquid mask to pre-chip them like I did with the Slave
1. And that’s it so far. I’m going to let it rest a bit then
later I’ll airbrush on some FFA for decals and sealing.


01.04.09 » Day Five: Working Hard

No progress to report, but working hard! Check
out how I do groundwork
here on my blog
.

01.05.09 » Day Six: Mounted Tree, New Leaf Method, And Falls Part 2

No pics of the suit right now but it’s coming
along quickly and very nicely so far. The tree is ready for
leaves having finished a bunch of washes and drybrushes to
get that perfect tree color. Having some “twigs”
helps for reference. The waterfall in the front is shaping
up nicely as well. I’ve been using lots of stretched clear
sprue and stretched clear sheet to make the individual drips
and such. Dotting them with the clear gel makes for that realistic
rippled/drippy water falling look. You can see some un-touched
sprue ready to form a side waterfall that’ll shoot out from
between some rocks. I need to tame-down and attach the bottoms
then add the clear gel to do the drips and ripples. The main
fall is layered with sprue drips behind a sheet which has
more sprue drips and vertical gel streaks.

Not sure what to do though as far as color.
I’ll use very little cotton at the bases to help portray froth
but I’m debating on drybrushing the falls with gloss white
acrylic or not. Lots of the falls pics I’ve seen are taken
with a time lapse so they look white but those without look
a lot like what I have now which is perfectly clear drips.
Decisions decisions…

I figured out how to get green or autumn or
any colored leaves all year round. I really wanted to do a
green-leaved oak tree, not a yellow-leaved maple from the
yellow pre-punched leaves I already had. Plus my maple punch
is kinda small for 1/20 scale. Perfect for 1/35 however! So
I was thinking last night that maybe I could go to Michael’s
and use some sort of tinted parchment paper. No luck, but
I found some very thin, strong translucent green paper in
the scrapbook section. I also picked up a bottle of Folk Art
paint that was a very leafy color. The paper is awesome as
the light will still shine through the painted leaves a little
making it more realistic.

To start out I pinned the paper on the four
corners of a piece of plywood. I then sponged on random colors
of the 3 darker green tones UNTHINNED. This makes the paper
curls so the pins are important. The paper will also not be
flat but that’s not important either. After that first sponging
dries I used the green color I purchased and sponged that
all over the top. Kinda like Lin.K’s paint technique and gives
you some good tonal variations and a perfect texture.

Once that dried I turned the paper over and
sponged the back with a lighter sage green tone since the
undersides of leaves are lighter. Two other pluses to this
leaf method… No decay and no crispy breaking dry leaves!

I used my oak leaf punch and pinched out many
many leaves. In the final image, that’s all the leaves from
one 8.5″ x 11″ sheet.Might be enough or I might
need more.

Before putting them on the tree I’ll use a
razor blade to push a crease down the center for the main
vein.

Michael’s had lots of translucent colors so
I’ll be doing this again for an Autumn scene for my Gans.
The also works for any leaves I think. I’ll be buying a heart-shaped
punch at some point to do those large leafy jungle leaves.
Just scissor-round the point.

Leaves so far. Been attaching them with small
dabs of CA gel and accelerator. BKs method of matte medium
wasn’t working for me as it doesn’t dry quick enough… at
least not mine. I also used those Brita filter balls which
are a greenish color as young acorns and glued clumps of them
on many of the small branches under leaves.

Marvy is the brand of punch I use for the oak
(fiskars is the small maple) and it looks like Marvy
has a larger maple too
!

Here’s the AFS as it is now (compare to the
last pic) with the weathering and washes and discoloration.
All that’s left is flat-coat and pigment effects. I think
everything is more blended in now between the tones. The chips
were done with a small brush then some sponge for the finer
scratches like on the side-eye.

01.06.09 » Day Seven: Finished AFS and Gel Sealing for Water Pools

HB AFS is done except for the spring hoses.
Wanna “blacken-it” them still. Also need to add
“drips” but will add them when I mount it.

Fuel stains! The blueish plasma burn mixed with
some grimey black, future and water work great for them.

On the first day of MaKmas my true love gave
to me: an AFS with a oak treeeeeee!

Yeah, that was awful… Here’s the HB AFS mounted
on the base.

01.07.09 » Day Eight: Water Water Everywhere

I wasn’t going to, but I guess I’ll explain
how I did the water as a mini-tutorial. Mostly because looking
back at my Hovertruck dio
there was precious little info for me to recall reading it.
Everything I read I had already remembered on my own. This
way I can document it as I have more spectacular watery builds
planned!

The first are the materials I used for the water.
Castin’ Craft Clear Resin, The Catalyst for the resin, Flat
Earth, Gloss Black and Clear Green Tamiya Acrylic Paint. In
a small cup I mixed 1 oz. of resin, 6 drops of the catalyst,
and one drop each of the paint. Stir slowly and deliberately
as to not froth up bubbles in the mix.

Next is the main water pool before the pour.
You can see that I did many thin coats of the clear acrylic
gel in order to seal the rocks. Otherwise bubbles will come
up or resin will leak out. I used clear plastic under the
tree branch dam to keep the resin in. It’s basically invisible
now. Apply the gel very thinly and try not to make it more
than 1-2mm for each application. It goes on white and dries
clear, but if it’s too thick you’ll get frosted patches.

I only did one pour as it was sufficient for
the small depth and area to be poured. I wasn’t going to but
the resin was pouring nice and the color was perfect. Keep
dabbing the resin after about 5-10 minutes until it firms
up and the ripples keep their shape. When it gets tacky you
can still add more texture with a cheap plastic brush. Use
the leftovers from your pour-cup to test before going to the
main model. You’ll find that at the beginning of the tacky-stage,
about 30-minutes in for me, the texture still will soften
after a few seconds. I made more texture at the bottom of
the falls and under the foot.

One problem was when I tried to speed up the
curing a bit (since temp is a factor) with a heat-gun. I had
it set to low and was far away but it curled a few of my drips
as you can see below. Easy enough to remove them though and
make new ones so at least it’s a minor issue and not a huge
peeling shrinking mess like the hovertruck.

Next I’ll be adding more ripples and drips on
the legs, water surface, and two waterfalls. I’ll add froth
with polyester polyfill. Fake cotton fill for pillows. It’s
clearish, shiny and should work well if used VERY sparingly.
I’ll also be tinting the water a bit lighter under both the
falls with some tinted gel. I’ll add some Tamiya “Sky”
which is a pale gray-green and Flat Earth.

Since next up is also the groundwork I began
looking through my bins and found some items I had forgotten
about or didn’t think would work. For one I found a bunch
of oak leaves I had punched out of fall leaves god-knows when.
These will be great in the ground litter.

I knew I had some “Model Scene” 1/35
dandelions that might work which are made from laser-cut paper
but I forgot I had a ton of other plants from the same company.
All 1/35 scale plants and leaves but should work anyway here
as they’re large enough for small random plants. I think they
just need a slight semi-gloss finish. Right now they’re too
matte for real-fife. Thanks to Jindra for sending me all these
great laser-cut items.

01.08.09 » Day Nine: Plant Life and Completed Water Effects

First up the last of the water effects. The
Castin’ Craft has some issues but all of these are workable.
One problem I had with the Hovertruck base was that the surface
of the water seemed tacky forever. Well there’s a reason for
that. Apparently after doing some searching, this type of
resin will not cure completely where exposed to air. That’s
right… air. What to do? Well there’s sprays and stuff to
use or a waxy thing that ruins the clear effect. My solution
is my solution to all of modeling’s woes…

Future Floor Acrylic. Simple! Let the resin
cure for at least 8-12 hours on its own in a dust-free place.
Then simple brush some FFA over the surface. The future will
begin to cloud which freaked me out on my test pour but just
dry it with your airbrush or let it air-dry and it goes back
to crystal clear. Apply it in several thin coats. So there’s
something else to help you and me in the future when I wonder
again why my clear resin is tacky.

First on the images is the waterfall in-progress.
You can see how I used dabs of Clear Acrylic Gel to attach
more stretched clear sprue pieces. It goes on white but dries
clear. Once dry you can add more “dots” to the stretched
sprue pieces to make them look like falling water.

I did the same thing for the foot. Below is
the dry and clear water effects. At the bottom of the main
falls I added a very little bit of polyfill. (used for filling
pillows, toys, etc) It’s clear and simulates the tiny splashes
at the base. I added some clear gel dots to it as well.

Lastly for the base I applied the plant-life.
Moss was used for the random small plants in the leaf litter
and between the rocks. I also used the Fiba laser-cut plants
which I’ll describe below.

Roots were used for two small vine-type plants
branches. Each used my leaf technique as described above.
The small maroon leafs are from a Fiskars Maple punch. I just
dabbed on a semi-gloss maroon mix to my oak-leaf paper before
punching. The other bush also used leftover oak paper. These
leafs were made using those “pattern scissors” used
for borders on paper. I simply cut one loopy edge of lined-up
1/2 circles, flipped the scissors over and cut again. The
result was lots of these small eye-shaped leaves.

The leaf litter is just crushed-up fall leaves
with some punched fall leaves mixed in. TO apply it to the
surface I mixed some dark soil colored pigments with some
Matte Gel and brushed the dirt with it. Then I poured on and
pressed the leaf litter into that. Lastly I applied some Prepared
Matte Medium which is watered down matte medium. This seals
it, lets it keep it’s fullness but invisibly glues it all
together. Glue some full punched fall leafs to the top for
contrast and to cover up bare spots.

Now back to the laser-cut Fiba paper foliage.
I used “hart’s tongue” and “burdock”.
The burdock is the larger one in the pic. These are easy to
use but need some prep IMO before placing on the base. First
the paper looks like paper… very flat and well… like paper.
Plants are smooth so I airbrushed on a few thinned coats of
Future. Not to gloss it but to semi-gloss it. Afterwards it
looked much better. Then you simply cut them out of their
paper-sprues (easy) and take a rounded tool and press the
vein creases into them. Laying them on a soft surface makes
this easy.

Once “planted” I thought the burdock
was too green. A few coats of Mig Productions Tan Filter solved
that. Apply them with some Matte Gel.

01.09.09 » Day Ten: Completed Tree

Last night and today I completed applying the
leaves to the tree. This was a painstaking process with a
few learning curves. The first thing I learned is that CA
gel is wonderful stuff for this. I usually use the liquid
CA aka Super Glue, but the gel clung to the leaves and branches.
Small dabs of accelerator and the leaf was affixed. At first
I tried Matte Gel but it took too long to dry and the leaves
wouldn’t stay up on their own.

The other thing I learned is to work from the
inside out and from the bottom-up. The first few branches
I applied leaves to I applied them all over and at first this
was fine. However as I got more leaves on I began to knock
others off while trying to use the tweezers and a rod to apply
the leaf and CA accelerator. Since each leaf was added one
at a time this was very annoying and a hard-learned lesson.

Lastly I learned that trees have a LOT of leaves.
I made one sheet of leaves and thought I’d have plenty. Then
I thought with my second sheet of leaves would be enough.
Then it was another 1/2 sheet. In the end I used almost 3
letter-sized sheets of punched out leaves. This was a lot
as I am quite frugal with the punching getting them as close
to the next as possible. So make more than you think you’ll
need then double that. You can always use any leftovers for
a later project.

Lastly is the additional moss and lichen. I
used my own tutorial to make this which
can be found here
. The only difference with the moss is
that I applied it thin first then added some thicker patches.
Then as it started to dry I stippled it with a stiff brush.
This teased up the fibers in the flocking and made it look
more natural and carpet-like. I sparingly added a brown-black
wash when near-dry the sparingly drybrushed it with a bright
light green to simulate the new growth. I changed my lichen
application as well by adding it sparingly and as dots as
per my reference photos seen again below.

Yay! Ten days from start to completion. I’m
very proud of myself for doing this piece in that amount of
time and then sticking with it after I found out I couldn’t
enter it in that contest. I even have 2 days to spare! Sweet!

01.10.09 » Day Eleven: Photos Uploaded!

The project is done and photographed. Click
here for the final photos »

Tags: Chipped Paint, Diorama, Groundwork, Hardboiled AFS, Maschinen Krieger/Ma.K./SF3D, Pigments, Resin, Rust, Trees, Tutorial, Water, Wave, Weathering
Comments Off

Rusty Texture »

Posted on Friday, December 12, 2008, 10:16 am, by Michael Fichtenmayer.
Filed under Modeling, Tips & Techniques.

I was playing around with the salt and rust techniques and thanks to the inspiration from those modelers whose threads I’ll link below, I came up with the following for making an interesting rust texture.

1: Spray the part to be rusty with several shades of rust-colored paint mixes. I spray the part with a solid rust mix then randomly spray with darker tones. Finish it up with a light coat of Future Floor Acrylic to seal it.

2: Spray the part with a generous coat of hairspray then coar with kosher, then table salt. Don’t be stingy but make sure there’s gaps as well.


3: Now spray a few parts of the piece with some black-brown and follow up by spraying in other spots with some orange.

4: Dip the part in water and use a soft brush to remove all of the salt. The end result will leave a desireable rusty dextre both visual and tactile. (note: white specks are styrene beeneath and not salt… I was careless and salt IS an abrasive. Take care!

Thanks to Luca Z, vsuarez666, and Marc Reusser! How here’s some links to chipping and rust effects with various implements:

Hairspray
Salt (here and here too)
Liquid Mask
Or Paint Afterwards with sponges and brushes

Tags: Rust, Texture, Tips & Techniques, Tutorial
Comments Off

In Progress » KV-X2 to VICTORY! »

Posted on Sunday, July 13, 2008, 8:11 pm, by Michael Fichtenmayer.
Filed under Modeling, Models In-Progress.

02.26.08 » Source, Concepts &
Initial Scratchbuilding

I’ve wanted to do a walker version of the KV-2
for some time now. When I bought my last KV-2,
I did so with the intention of making it into a walker, but
decided instead to built it as is and get some armor experience.

This time I have a group-build at the Mig Productions
forum to inspire me to give it another go. Thanks to Nick
Cortese, who sent me a spare turret, I can get started on
this. First up is my initial sketches and some sillouetted
concept art for the build.

As you can see, I did a bunch of little rough
sketches, but through them all something was missing. Finally
I figured out what it needed which was a larger tilted rear
powerplant and a smaller turret under the midsection that
supports the legs. Doing the sillouetts helped finalize the
overall feel and look.

Once I got the turret and finished my last project
I immediately got started on this. So far I have roughed up
the shapes for the powerplant and midsection. These will be
cleaned-up and detailed using scratchbuilt and various armor
kit leftover bits.

The powerplant so far is a large box made from
styrene sheet and square tubing for inner support. It’ll be
detailed more as the project progresses. To keep the powerplant
from being a big boring box, the underside will have some
exposed engine detail. Practical? No. Visually interesting?
YES!

The midsection is made from styrene tubing for
the 4 leg attachment sections and the bulk of the midsection
is a plastic wire-spool which had it’s middle shortened. This
happened to be just the right size and shape for my needs.
I layered the outside of it with bent sheet styrene. Here’s
some pics:

02.27.08 » Powerplant Detailing

Since the last update I’ve worked on detailing
up the rear powerplant portion. I used sheet and strip styrene
and various armor detail extras from an Academy M-10 kit such
as hinges, latches, and bolts. Not to mention a nice big screen
piece from that same kit which I use for various detail bits.
I also made an external long-range fuel tank and the exhaust
stack similar to that on my Dune
Hopper
. ( both to be duplicated by casting for the other
side)

The midsection had its hollow center filled
with resin and I started capping off the hollow leg attachment
tubes with sheet styrene. Later those jutting pieces will
be cut and sanded down to the same curve as the cylinder.

Here in spot “A” I’m debating on adding
torch-cut lines like was done for my other KV-2. I like the
look but am deciding on whether to do it or to let the end-modeler
do it themselves. That space could also have weld-beads too/instead.

02.29.08 » She’s Got Leg…

Now for the fun part, the legs! Well, ‘leg’
actually since I only need to make one then have the other
3 replicated when this is casted. I thought for a bit on how
a leg like this would function and what would be simple and
“look” right for the 1940’s time period. Leave it
to road construction to provide the answer… BACKHOES!
The armature for the hoe would lend itself well for leg design
so that’s what this leg is based upon. This leg has four points
of articulation. The swivel joint at the connection to the
midsection, two points for leg extention, and one for the
foot.

Pistons will be added next and I plan to make
them “movable” so that the legs can be positioned
freely later. The tubes at the articulation points are temporary
and better designed joint caps are coming. I also am working
on two armor sections for the leg. One for the front of the
foot which contains “tread” to help in muddy areas
and the larger one to be attached to the front of the leg.
Below you can see the eventual piston placement to control
leg movement. And I’ll of course be adding more detail to
these legs to match the rest of the design.


03.01.08 » She’s Got Leg…

Today I did the leg armors and a few of the
pistons. The reason for the split leg armor is to give a little
extra protection to the ankle joint, but to also make another
“foot” for the leg. This second foot used tread
from the KV-2 to dig into the ground for extra support on
soft ground. The pokey foot would make for less contact with
the ground leving far less of a trail… and looks cooler
and more bug-like. The pistons are made from styrene tubing.

03.05.08 » That’s All… for now…
(Caster Needed)

Here’s the last shots of the build. Now I just
need to find a caster to do the casting for this project.
I have a couple leads so hopefully I’ll find one soon. I have
12 interested modelers (including me) and am only going to
have 20 or so made in the initial run so let me know if you’re
interested!

First up are the main body parts. One of everything
will be caseted for the kit except for the fuel tank and smoke
stack of which there will be 2 of each. The blue you see is
magic marker that seaps through the primer.

And below are the leg parts. Each kit will need
4 of each part seen here.

Attachment sides of leg-armor plates.

Underside of hull.

Underside of hull with fuel box and stack attached.

Upper hull. You can see the 3 plugs on each
leg connection point for the piston hydraulic lines.

Side vuew with leg attached. Note white pin/plug/pegs
to hold pistons and joints in place. These were made from
styrene rod which I’ll include in the kit with these
instructions
I created on how to make them.

Front view of assembled KV-X2. Note smooth flat
upper midsection to place any turret assembly on. Or use it
as a mount for weapons such as flak cannons.

Assembled mech with my old KV-2 turret temporarily
on top for show.

06.12.08 » First Parts Back From
Caster!!!!

Here’s some shots of the first KV-X2 conversion
set I got back from the caster. The parts are tinted gray
which is great on the eyes when doing clean-up. Joint-pins
were made with styrene rod heated into rivets. It builds pretty
quickly (I spend 3 hours today on what you see below) with
only a few minor clean-ups needed as is usual with resin kits.

So far I have about 40 requests for this kit.
I have a list of everyone that requested and in the order
in which they requested. I will contact those on the list
when the kits arrive from my caster.
The first
run will be 25 kits then another run of 25 will be done. If
there’s still interest after that then I’ll consider a 3rd
run.

Final price will be $60 USD. (send
no money until I contact you)
Included in the kit will
be:

  • 58 kit parts in gray resin
  • Instructions
  • 1/8″ Styrene Rod (large joint-rivets)
  • 1/16″ Styrene Rod (small joint-rivets)
  • Thin Steel Wire (D-rings, ladder
    rungs, antennae)
  • Coated Black Wire (hydraulic lines)

Turret parts not included.

06.30.08 » Painting Begins

While waiting for the casts to come back I’ve
started painting up my first copy. I’ll be going for a winter
white wash over a green basecoat for this. First up though
I’ll be doing more of the hairspray technique (as seen on
my zeon jeep tutorial)
to create the paint chips as well as the latter white wash
chipping.

To begin I’ve primed all of my parts with Duplicolor
self-etching primer. Why that? Mostly I wanted to test it
on resing and it’s pretty decent. Afterwards I gave it a coat
of really dark gray-brown followed by a random coating of
a rusty color. This will give me an uneven color base for
chips and leave more rust-color variety in the end. After
the paint I gave it a coating of Gloss FFA.

Next up will be hairspray and the green paint
coats.

07.01.08 » Paint Chipping

Today I sprayed 1/2 the rusty parts with hair
spray then with JGSDF Olive Drab as a base-coat and a lightening
coat of JGSDF Dark Green over that. I cut a paper mask for
a star and sprayed that onto the sides of the turret starting
with a light gray then red over that. If I did straight red
it wouldn’t have showed up as well or as bright.

A little later I began wetting the parts and
chipping away the green paint with pieces of styrene strip,
brushes, and skewers. Tomorrow I’ll do the other 1/2 of the
parts. I took more paint off of the armor plate parts on the
center as I want them to look like they were painted poorly
as an afterthought and as such rusted out quicker. The later
whitewash will tie it all together better.

07.02.08 » First Discoloration

Today I did the oil-discoloration on the first
1/2 of green chipped parts as well as chipping on the 2nd
1/2. It remains to be seen whether I wasted my time with this
step, but it’s better to add it just in case than wish I added
it later. Before the discoloration I applied a satin coat
of FFA. Here’s some pics.

Pardon my “fuzz”. ^

07.03.08 » White Wash Part 1 and
2

Next up I applied some liquid mask over the
stars on the turret then gave the turret and chassis 2 thick
coats of hairspray which is twice as much as I usually do,
but I wanted easier chipping for this step. Afterwards I sprayed
on thin transparent streaks of very thin Tamiya flat white.
Following that I sprayed a little very thin Tamiya flat earth
color for general grime.

After letting that sit for an hour or so I began
using several soft and medium bristled brushes and water to
remove the white wash in heavily worn areas. After a sealing
satin clear-coat I’ll apply some white oils and washes to
create a splashed on and varied whitewashed surface. These
oils will also whiten the look in spots since right now it’s
not very “white”.

07.04.08 » White Wash Part 3 and
Final Discoloration

Lastly for the whitewash I blended in white
oil paint to lighten up the white in spots. A little thinner
on an old ratty brush was then used to streak it to simulate
paint brush strokes and rain-streaks. After that a satin coat
was applied the discoloration and a thin pin-wash was applied
to the KV parts.

07.07.08 » Legs, Figures and Base

Since the KV is almost done, just needs a flat-coat,
pigments, mud, and hydraulic lines, I started on my base and
figures. The figures are Trumpeters ‘WWII Soviet Tank Crew
Ammo Supplied Team’ for use with WWII Russian tanks like the
KV’s. It comes with 4 figures a rooster and a chicken. I’m
just using 2 of the figs and no poultry.

The base is a scrap of wood with green floral
foam glued onto it for the masic slope. Plaster rocks from
rock molds, celluclay, and rocks and grit were applied. A
good trick when working with celluclay on groundwork is to
“stipple” the surface with a round stiff bristled
brush to press the grit/rocks into the surface, flatten peaks,
and give the surface a rougher texture. I’ll be doing this
exact same base for any future mars bases. This one will have
ammo crates, barrels, mud, grass and maybe a light dusting
of snow.

Oh, and this is the first I’m showing the legs
done too! They went together very easily and without any modifications
fit the sloped surface quite nicely.

07.13.08 » Tutorials, Legs, Mud,
and More!

This might be my last update for this project
before final photos. I hope you’ve enjoyed the build-up and
I can’t wait to soo what you guys do with the conversion kit
once it’s released!

First up is the base-work. While doing this
I created two tutorials in my blog. One on building
the groundwork
and the other on creating
the grass
. Pleae check them out for more info on these
steps. I still haven’t added the snow to the base as I want
to finish my figures first. The crates were made from very
thin birch plywood from the craft store.

Next up is the construction of the legs and
the addition of the hydraulic cables. Note the thin wire D-Rings
used to run the cables. The leg parts were painted individually
until it was time for the whitewash where they were then assembled
with their pins.

And finally, completed images of the KV without
the base! I aquired the Mig DVD on pigments which really helped
me to understand the use of them more. I actually waited till
it arrived to do the mud and pigment effects and I’m glad
that I did. It’s a great flick and I highly recommend it!
It helped me really up my game for the rusty panels, general
dust and the mud effects. The mud basics (also based on a
Mig tutorial from the FAQ book) are discussed on my Type-74
article
. The only difference being the addition of Jute
fibers (same stuff from my grass
tutorial
) mixed in for effect.

Tags: 1/35 Scale, Figure, Grass, Groundwork, KV-2, KV-X2, Models In-Progress, Resin, Scratchbuild, Snow, Soviet, Tips & Techniques, Tutorial, Weathering
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Making Tall Late Autumn/Winter Field Grass from Jute Twine »

Posted on Friday, July 11, 2008, 6:28 pm, by Michael Fichtenmayer.
Filed under Modeling, Tips & Techniques.

This tutorial is on how to create tall grass from 3 Ply Jute (aka Yute) from Darice Craft Designer (TM). I purchased this either at Michaels or JoAnn Fabrics. It’s been a while and frankly I can’t recall where it was. All I know is that it was cheap and I didn’t buy it for modeling purposes, but for a Halloween costume.

First you’ll want to cut some 3″ pieces of the Jute and soak them in a grass-green wash of cheap acrylics (Apple Barrel, Liquitex, Americana, etc…) thinned with water. Soak for a minute or 2 then dry on some paper towels which will draw away the excess. This will give you green fibers later on.

Now take a 3″ strand of the raw Jute and fray it out with a wire brush. Without removing the fibers from the brush split 1 of the 3-ply cords from the green Jute and fray that out. You’ll now have two potential bunches of grass. One neat bunch and one from the frayed brush-stuck material.

grass-01.jpg

grass-02.jpg

Take the brush mass and give it a few pulls to get it straightened out into more of a strand. Set aside. Take the green and natural “neat” strands and pull them together to make a second strand. See below:

grass-03.jpg

Now fold each strand in half and using scissors, trim the bottom to be flat. You’ll have two clumps of grass now ready to be glued to the groundwork. The neat is good for the middle of a grassy area where the messy brush-gathered clumps work best as borders.

grass-04.jpg

Hold a clump of grass in your hand and apply white glue to the flat trimmed underside. Press this onto the base and use some tweezers to pull the clump apart and slide it around a bit so that you don’t have a badhair plug-look, but a more natural random setting. Add the next clump as above and let dry.

grass-05.jpg

Once dry you can tease the grass and blend it into the adjacent clumps. You can also use scisors to trim longer straglers too. Mash down a little grass where it meats trails or the edge to hide the glued-down “roots” and to create a nicer more natural edge.

grass-06.jpg

Below is this grass applied to the base for my KV-X2. You can use different lengths of clumps to get a nice random and natural effect. Be sure to blend the clumps together to avoid the bad hairplug look.

^Above: Jute grass used in conjunction with Silflor grass and other natural materials to create a natural, random look. In that scene, far less natural colored Jute was used since it was for spring/summer.

base-04.jpg

^ Above: Jute grass as shown in this tutorial applied by itself for a grassy brush-strewn field in winter.

Tags: Diorama, Grass, Tips & Techniques, Tutorial
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Snowy Groundwork and Brush (Modded from BK’s Method) »

Posted on Friday, July 11, 2008, 6:00 pm, by Michael Fichtenmayer.
Filed under Modeling, Tips & Techniques.

I had already started the groundwork for my KV-X2 when Maschinen Kreuger posted his great tutorial on making groundwork with textured gel medium and trees. I loved his tutorial and ended up integrating some of his techniques into this build. I made some changes such as starting with Celluclay (I bought a HUGE brick of it a while back and need to use it up eventually) which he really dislikes. Anyway, this tutorial is not to step on his toes, but to show his methods used a slightly different way for those of us using Celluclay.

Start by finding a good supporting base to work on such as a finished wooded plaque, scrap wood to be later finished with a basswood outer wall , or as in this example the bottom of an Italian Ice container. If you’ll be creating a sloped or tiered/stepped surface, create that first using foam, wood, balls of foil or whatever. The idea it to try and get as much of the basic shape down BEFORE applying the Celluclay since you’ll want to apply the Celluclay as thin as possible.

To mix your Celluclay for groundwork, start by throwing out the instructions. We’ll be mixing in a few things and using less water. First take a clump of dry Celluclay from the bag and place it into a container. Next drizzle some white glue on top of that like icing on a cinnamon roll. The glue will help it stick to the base better and help prevent warpage later. Next get a cup of water and mix in a little dish soap. Add just enough water to the mix to make it clay like. Less water will help it dry faster which in turn will prevent warpage later.

Once mixed, apply in as thin as possible onto your base. Try to apply it no thicker than 5-10mm. Use wet fingers to smooth it as flat as possible. The Celluclay will still go on lumpy which is desirable, but you want to avoid peaks. Now sprinkle the surface with small rocks and grit (sand, crushed talus) and press it in with wet fingers. Now take a 1″ paintbrush and wet it. Stipple the surface of the groundwork creating a pocked texture and further blending in the rocks and grit. This works the celluclay into the base and helps in drying. Place in a warm spot or in front of a fan to dry. The faster it dries, the less likely it’ll warp or crack.

ground-01.jpg

Next up we prime the base. I used a dark gray Krylon primer.

ground-02.jpg

When the primer is cured, airbrush the base with Polyscale Dirt paint thinned with a little water.

ground-03.jpg

Now we take some acrylics and paint some of the rocks in various grays.

ground-04.jpg

Then again we give it a spray of the Polyscale Dirt. Spray in very thinly just to tie in the rocks with the groundcolor. Rocks are dirty afterall!

ground-05.jpg

After that is dry I dusted the surface with some MIG Pigment > Russian Earth. This darker color is to help simulate wet soil. If your soil is to be dry or even sandy, lighter pigments can be used.

ground-06.jpg

Now we drill a small hole and glue in some dried dead roots from the backyard or dead dried plants. This is to simulate leafless brush.

ground-07.jpg

Next we apply some grass made from Yute (Jute) twine. My next entry will be on creating grass with this material.

ground-08.jpg

To help make the soil look moist and to add a little more variance in the tones I thinned some black oil paint and worked it into the visible dirt which was first wet with a little thinner. Blend this in good and apply it randomly. Note the difference between the above and below images.

ground-09.jpg

Now we can stop here OR we can continue and apply some light snow. Let’s do a little snow! First take some Prepared Matte Medium(matte medium thinned with water) and airbrush it all over the top of your base. You want to spray straight down (impossible so tilt you base instead!) and get it damp. Don’t overdo it and soak it. Immediately sift a little baking soda (sodium bicarbonate) straight down over the damp surface and let dry completely. You’ll want snow on the top of the brush, but not clinging to the underside. That’s unnatural! For a light, windblown snow sift unevenly over the surface. This will let some of your earth show through.

ground-10.jpg

Once dry, tip it upside down and tap off the excess powder. I didn’t like how much snow gathered on the grass. I wanted it to look a little more windswept and moving/blown grass wouldn’t collect much snow. So I took a brush and brushed around the grass to dust off the excess powder. To create the footprints I took a damp brush and swept it away in the footprint shapes.

ground-11.jpg

This can be modified and further combined with Maschinen Kreuger and other techniques. Check the Help > Dioramas section of my forum for more! Below is the base for my KV-X2 done up to the point right before applying snow. Once I apply snow, I’ll add an image to this post.

base-05.jpg

Tags: Bushes, Diorama, Dirt, Grass, Groundwork, Pigments, Snow, Tips & Techniques, Trees, Tutorial
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