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Posts Tagged ‘Super Sculpey’ »
In Progress » Hoth Diorama » Tauntaun Running »
So I’m near the final stages of the Snowspeeder painting and am waiting for oils to cure before my final flat coat and pigment applications. This is the perfect time to bust out the sculpey and start on some more Hoth diorama figures. Next up is a 1/48 scale Tauntaun. I downloaded a bunch of reference pics and using the riders as a size reference figured out how big it’d be in 1/48 scale. I was shocked to find out it would be smaller than I thought it’d be. That makes it a little more difficult to sculpt in details, but no matter… it needs done!
All of the pics show these guys with their tails on the ground when moving. That seems odd to me given what’s known about dinosaur movement these days. (probably a necessary evil on the part of the model makers to get it to move neatly) Since they have the same basic shape I decided I would modify the pose a bit to show it running a little harder than seen before in the film with the tail in the air.
I started out with a wire armature and bulked the chest area up with a small ball of foil and then covered that in some wire mesh. Over that I started applying sculpey to get the basic shape down. I started by sculpting and detailing the head since that would be the hardest part. I figured I could hold the body if necessary for extra support while sculpting. Glad I did! After that I started applying the rest of the shape and arms.
I think this is as far as I can go for now before I need to bake it to add more details and the other leg. The leg will need to be removable for casting. I’ll also sculpt the saddle and straps then. After another bake I’ll do the rider and it’ll be ready to go!
EDIT: Couldn’t resist so I added the saddle. You can also see the start of the left leg and where it will be cut off.
In Progress » PG Evangelion Unit 01 » Internals Part 4 »
Spent the last few days working on the hands, head and implant back thingy. At this point I just have a few little things to clean up on the new additions then it’s off to another session in the oven. Once that’s done I’ll make the two pistons for the back, cut off the hands and head for the casting, and prime, buff, prime some more.
In Progress » PG Evangelion Unit 01 » Internals Part 3 »
It’s baked! There’s been a lot of work since the last update. Mostly spent cleaning up the muscle tone. Once that was done I decided to make the naked Eva a little more “ripped” and added some raided veins and arteries. This adds a nice additional layer of detail and keeps it from being too flat. Once the vessels were applied I scribed and blended in the lines marking the Eva’s color pattern and threw it in the oven. Thankfully using the tips in the Smellybug tutorial baking went uneventfully and no cracks appeared. Now I need to make the hands, several heads, and the back implant pilot tube thingy.
In Progress » PG Evangelion Unit 01 » Internals Part 2 »
Since the last update I’ve refined a lot of the muscles and redid the lower legs… twice. (don’t be afraid to start over!) I think they’re finally where I want them, but the upper legs need a little bulk for the “saddlebags” aka outsides of the upper legs. The faint lines you see are from a paintbrush loaded with odorless turpenoid which is used to smooth and blend the Sculpey. Without that stuff it wouldn’t be nearly as nice as it’s turning out to be. Later I’ll smooth out those lines with more turpenoid and add the scribed lines marking color changes on the body as seen in the previous post’s illustration. I also need to clean up some muscle recesses as they haven’t blended right and finish detailing the feet.
I still haven’t started the heads or hands. Yes I said heads… plural. I think I’m going to make the standard naked head twice. One normal and one showing teeth. I may also make Unit 2’s naked head but need to find better reference. I only have a screen shot of it after being ripped to shreds by the mass-produced Evas. I’ll also need to start sculpting the mechanical portion of the upper spine.
Anyway, here’s the rest of the pics:
In Progress » Alien Woman Bust » Smoothing Details »
Here’s yesterdays progress. Smoothed out the wrinkly skin with a soft brush loaded with Turpenoid then added crosshatched skin texture. It’s faint so doesn’t show up in these images due to the shine left behind by the turp. Looks great in person though. Capilaries and veiny detail was made by rolling out VERY thin snakes of Sculpey. Next is some leather clothing details.
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