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Posts Tagged ‘Non-Scale’ »
In Progress » PG Evangelion Unit 01 » Internals Part 4 »
Spent the last few days working on the hands, head and implant back thingy. At this point I just have a few little things to clean up on the new additions then it’s off to another session in the oven. Once that’s done I’ll make the two pistons for the back, cut off the hands and head for the casting, and prime, buff, prime some more.
In Progress » PG Evangelion Unit 01 » Internals Part 3 »
It’s baked! There’s been a lot of work since the last update. Mostly spent cleaning up the muscle tone. Once that was done I decided to make the naked Eva a little more “ripped” and added some raided veins and arteries. This adds a nice additional layer of detail and keeps it from being too flat. Once the vessels were applied I scribed and blended in the lines marking the Eva’s color pattern and threw it in the oven. Thankfully using the tips in the Smellybug tutorial baking went uneventfully and no cracks appeared. Now I need to make the hands, several heads, and the back implant pilot tube thingy.
In Progress » PG Evangelion Unit 01 » Internals Part 2 »
Since the last update I’ve refined a lot of the muscles and redid the lower legs… twice. (don’t be afraid to start over!) I think they’re finally where I want them, but the upper legs need a little bulk for the “saddlebags” aka outsides of the upper legs. The faint lines you see are from a paintbrush loaded with odorless turpenoid which is used to smooth and blend the Sculpey. Without that stuff it wouldn’t be nearly as nice as it’s turning out to be. Later I’ll smooth out those lines with more turpenoid and add the scribed lines marking color changes on the body as seen in the previous post’s illustration. I also need to clean up some muscle recesses as they haven’t blended right and finish detailing the feet.
I still haven’t started the heads or hands. Yes I said heads… plural. I think I’m going to make the standard naked head twice. One normal and one showing teeth. I may also make Unit 2’s naked head but need to find better reference. I only have a screen shot of it after being ripped to shreds by the mass-produced Evas. I’ll also need to start sculpting the mechanical portion of the upper spine.
Anyway, here’s the rest of the pics:
In Progress » PG Evangelion Unit 01 » Internals »
Let’s file this project under “back from the dead”. It’s been a little over 2 years since I’ve last touched this project due to a lack of braided black tubing I wanted to use to cover the internal body instead of the rubber. This fall a friend of mine’s kid was playing with something that seemed like the answer to my problem and rekindled my interest in this project. More on that discovery later…
First though I was not too happy with the internal make-up of the PG Eva and figured I could just sculpt a naked Eva and cover it with heavily modified PG armor as well as my secret solution. It’s turned out to be quite an interesting endeavor. I have a couple illustrations I found on 4chan of what the Evas look like under their armor. The drawings look great, but unfortunately are too “human” in their proportions as I’ve come to learn. I also learned thanks to /m/ that Eva’s have no sex organs as they are genetically engineered creatures. Although reports of this are conflicting. I think it’s interesting as the Evas have HUGE crotch armor, but nothing to protect. LOL!
I started out with a wire armature which was made using my standing PG as size and pose reference. Immediately you notice that the Eva’s shoulders are VERY wide-set and the chest is very wide as well. While doing the initial muscle placement I also was surprised at just how skinny and lanky these things are. The result so far is a very skinny, but muscular humanoid. With the lack of reproductive parts it reminds me of an alien Ken doll. At least my little girls aren’t asking difficult questions when looking at my sculpture. Whew!
Anyway, it’s progressing nicely. I think the armor is going to fit with just a few modifications to it. It’s definitely a balance though between adding the armor and making the creature look “natural” muscle-wise. If it turns out well enough I may have some resin copies cast of this so I can make the armored and unarmored versions. who knows though… it might turn out to be best covered by layers of black and purple and never seen again.
To see the last update make in September of 2007, click here.
In Progress » Alien Woman Bust » Smoothing Details »
Here’s yesterdays progress. Smoothed out the wrinkly skin with a soft brush loaded with Turpenoid then added crosshatched skin texture. It’s faint so doesn’t show up in these images due to the shine left behind by the turp. Looks great in person though. Capilaries and veiny detail was made by rolling out VERY thin snakes of Sculpey. Next is some leather clothing details.
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