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Posts Tagged ‘Non-Scale’ »
In Progress » God Emperor of Dune »
I’ve probably mentioned this before, but if I could only read one series of books then it would be Frank Herbert’s Dune series. I’ve read all 6 of his releases 3 times in the past 15 years or so since I discovered them. (only one of his sons more recent ones so far, House Atreides, but I plan to read them sooner or later) I decided to look around to see if any decent Dune Models existed, but aside from a cool Sandworm and some old 80′s plastic kits from the awful 1980′s movie rendition of Dune, the pickings were slim to none. I’ve always found Leto II transformation/symbiosis with the sand trout to become a Sandworm fascinating so I decided to fill that gap in my collection by sculpting one of my own. This is by no means “canon” as a: it’s a BOOK (imaginations people!) and b: I’ve taken at least one design liberty to be sure, but I think the essence of Leto II’s multi-millennia-old form is there. It’s been a few years since I last read the books so everything here is from memory and random art found on the interwebs.
I can’t recall if he still had his legs in the book, but I recall something about one being lost and them being an encumbrance anyway so I decided to leave them off. Some of the art I found had them, others did not. I also decided to have his arms inside of the “cowling” with his head as opposed to being part of the worms exterior. Again, I can’t recall where they actually were. I figured if he’s turning into a worm (and mostly there already) and enjoys his time in the desert sands, that the ability to have his arms tucked inside of the cowl would be a bonus for burrowing about. I also recall Siona sleeping inside of his cowl in the desert under his tucked-in head so I want there to be some sort of space there as well as a visual mechanism for adjusting the head position. For that I am using something that looks what’s left of his “sandtrout” skin as the skin-folds and musculature. (spoiler: Sandtrout are tiny slug/worm like creatures that encapsulate the planets water to protect the worms from it)
The rear worm parts of the body I decided to leave somewhat plain and segmented. The only detailing being some muscle-like detail between the outward bent segments, a rough weathered stone-like texture with small scours from eons of sand, and some breathing-holes along the exterior in three lines. This lack of horns, ribs, etc is to allow thew worm to travel beneath the sands in a more streamlined fashion. Real worms and mother nature always have the best solutions, if not a little plain. Around the mouth/cowl though I plan to jazz it up a bit.
As usual I don’t have anything decent in sketches to show and am doing this mostly from my own head. What I have sketched is so rough that it’s not worth showing. Just arm placements, to-scale roughs for sizing the arms, etc… This is turning out to be a fairly big piece though and would be bigger if I didn’t have him in a somewhat coiled pose. Stretched out he’d be about 20-22″ long. He’s sculpted in Super Sculpey mixed with Sculpey III. The armature was coiled wire, like a spring in order to maintain the worm-shape.
I’m constructing this with possible casting in mind as it’s always a possibility and making it in sections helps. I’ll probably bake the tail section tomorrow after cleaning up under the segment edges a bit, then start on the front segment. The head is baked and the arms are roughed up. Just waiting till the front segment is ready to add/detail those. Here’s all the pics:
In Progress » PG Evangelion Unit 01 » Internals Part 4 »
Spent the last few days working on the hands, head and implant back thingy. At this point I just have a few little things to clean up on the new additions then it’s off to another session in the oven. Once that’s done I’ll make the two pistons for the back, cut off the hands and head for the casting, and prime, buff, prime some more.
In Progress » PG Evangelion Unit 01 » Internals Part 3 »
It’s baked! There’s been a lot of work since the last update. Mostly spent cleaning up the muscle tone. Once that was done I decided to make the naked Eva a little more “ripped” and added some raided veins and arteries. This adds a nice additional layer of detail and keeps it from being too flat. Once the vessels were applied I scribed and blended in the lines marking the Eva’s color pattern and threw it in the oven. Thankfully using the tips in the Smellybug tutorial baking went uneventfully and no cracks appeared. Now I need to make the hands, several heads, and the back implant pilot tube thingy.
In Progress » PG Evangelion Unit 01 » Internals Part 2 »
Since the last update I’ve refined a lot of the muscles and redid the lower legs… twice. (don’t be afraid to start over!) I think they’re finally where I want them, but the upper legs need a little bulk for the “saddlebags” aka outsides of the upper legs. The faint lines you see are from a paintbrush loaded with odorless turpenoid which is used to smooth and blend the Sculpey. Without that stuff it wouldn’t be nearly as nice as it’s turning out to be. Later I’ll smooth out those lines with more turpenoid and add the scribed lines marking color changes on the body as seen in the previous post’s illustration. I also need to clean up some muscle recesses as they haven’t blended right and finish detailing the feet.
I still haven’t started the heads or hands. Yes I said heads… plural. I think I’m going to make the standard naked head twice. One normal and one showing teeth. I may also make Unit 2′s naked head but need to find better reference. I only have a screen shot of it after being ripped to shreds by the mass-produced Evas. I’ll also need to start sculpting the mechanical portion of the upper spine.
Anyway, here’s the rest of the pics:
In Progress » PG Evangelion Unit 01 » Internals »
Let’s file this project under “back from the dead”. It’s been a little over 2 years since I’ve last touched this project due to a lack of braided black tubing I wanted to use to cover the internal body instead of the rubber. This fall a friend of mine’s kid was playing with something that seemed like the answer to my problem and rekindled my interest in this project. More on that discovery later…
First though I was not too happy with the internal make-up of the PG Eva and figured I could just sculpt a naked Eva and cover it with heavily modified PG armor as well as my secret solution. It’s turned out to be quite an interesting endeavor. I have a couple illustrations I found on 4chan of what the Evas look like under their armor. The drawings look great, but unfortunately are too “human” in their proportions as I’ve come to learn. I also learned thanks to /m/ that Eva’s have no sex organs as they are genetically engineered creatures. Although reports of this are conflicting. I think it’s interesting as the Evas have HUGE crotch armor, but nothing to protect. LOL!
I started out with a wire armature which was made using my standing PG as size and pose reference. Immediately you notice that the Eva’s shoulders are VERY wide-set and the chest is very wide as well. While doing the initial muscle placement I also was surprised at just how skinny and lanky these things are. The result so far is a very skinny, but muscular humanoid. With the lack of reproductive parts it reminds me of an alien Ken doll. At least my little girls aren’t asking difficult questions when looking at my sculpture. Whew!
Anyway, it’s progressing nicely. I think the armor is going to fit with just a few modifications to it. It’s definitely a balance though between adding the armor and making the creature look “natural” muscle-wise. If it turns out well enough I may have some resin copies cast of this so I can make the armored and unarmored versions. who knows though… it might turn out to be best covered by layers of black and purple and never seen again.
To see the last update make in September of 2007, click here.
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