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In Progress » BergeLuther » Painting Part 2 / Chipping

Posted on Wednesday, January 20, 2010, 5:19 pm, by Michael Fichtenmayer.
Filed under Modeling, Models In-Progress.

bl-18

Since my last post I’ve pained additional details such as caution stripes and the rubber feet parts and applied more chipping effects. First I went through and used a butter color to create false chip highlights next to some of the paint chips as well as scrapes that didn’t go through to the metal. This same color was sponged on for more of the effect on random places… wherever it looked good. Unfortunately the color looks too white to me now, but a few filters of yellow or German Ocher will fix that. After the light yellow I went back and added yellow back to some of the larger chipped areas. This is known as “negative chips” IIRC. Works well and helps when I’ve removed too much paint with the hairspray technique.

Lastly I added finer chips using two methods. First I flicked spots of dark gray Vallejo paint onto the model to make fine little chips. A little goes a loooooong way so don’t overdo it. Then I sponged on Dark Rust and Dark Gray Vallejo to create more worn areas of rust where there would be more wear and tear. Feet, shovel, lower legs/shovel arm, etc… Then I clear-coated and added a few decals followed by a satin coat to prepare for the weathering steps.

I included a few more of my reference pics I’m using to depict a well-worn construction mecha. Here’s all the pics!

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bl-12

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piston-ref-02
piston-ref-03


Tags: 1/35 Scale, BergeLuther, Diorama, Dust Game, Models In-Progress, Paolo Parente, Resin
« In Progress » BergeLuther » Mods and Painting Part 1
In Progress » BergeLuther » Discoloration and Burned Out Modern Car »
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